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Glossary

Video ad testing glossary

Plain definitions of the terms used in video ad creative analysis and testing, as Vesk Lab uses them.

Updated · Igor Lima, founder

Hook
The opening seconds of a video ad, meant to make people keep watching.
Hook rate
A common industry ratio, not a Meta or TikTok metric: video plays of at least 3 seconds divided by impressions. Definitions vary, so check which one a benchmark uses.
Remain
The share of viewers still playing a video ad at each second; the curve our reports draw.
Playback
The video playing on someone’s screen. It is what our reports measure.
Creative fatigue
When an audience has seen the same creative too many times and results get more expensive. Meta flags it in Ads Manager as “Creative limited” or “Creative fatigue” (Meta).
Holdout
A randomly chosen group kept from seeing an ad, so its sales show what would have happened without it.
Incrementality
The sales an ad added on top of everything else, measured against a holdout (Meta).
Lift test
An experiment that compares people who could see an ad with a randomized holdout who couldn’t.
A/B test
An experiment that compares two versions of an ad. It says which did better, not whether either added sales.
Attribution window
The number of days after a click or view in which an ad platform credits a sale to an ad.
Pre-registration
Writing the test plan (change, KPI, duration, stopping rule) before launch, so results can’t be reshaped afterwards.
Minimum detectable effect
The smallest change a test is sized to detect; smaller effects can exist and go unseen.
Statistical power
The chance a test detects an effect of the planned size if it is really there.
Evidence seal
Our label on every claim: Observation, Association or Test.

How these fit together is on the method page.

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